In this course you will learn how to create a fully rigged and ready for rendering character in Blender3D from a simple cube.

This course includes the full workflow (over 12 hours of video) and all the source files and blend files for each chapter.

 Base mesh creation
 Dynamic topology sculpting
 UVmaps creation
 Sculpt pass
 Textures baking
 Textures painting
 Fur creation and shading
 Rigging (advanced rig creation)
 Bones custom shapes
 Corrective shape keys and drivers

"The kind of tutorial we all are waiting for [...] This tutorial is a must have for every Blenderello."
 Karel Van Tornhaut
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