In this course you will learn how to create a fully rigged and ready for rendering character in Blender3D from a simple cube.
This course includes the full workflow (over 12 hours of video) and all the source files and blend files for each chapter.
Base mesh creation
Dynamic topology sculpting
Fur creation and shading
Rigging (advanced rig creation)
Bones custom shapes
Corrective shape keys and drivers
"The kind of tutorial we all are waiting for [...] This tutorial is a must have for every Blenderello."
Karel Van Tornhaut